Game Instructions
*WASD* = walk*Shift+W* = run*RMB* = flashlight*LMB* = action*ESC* = pause
A safeguarding game in which you should hide from the infirmary’s inmates inside the refuge area. The main character is a committed non-violent person, trusting only in a light, monitoring devices, an entryway command mechanism, and alerts to last throughout the hours of darkness. Inmates will attempt to get to the protector, and your intention is to halt them from getting inside by securing entrances along their route and redirecting their focus with any accessible means. The gameplay happens across a period of five nights. During every phase, you are chased by distraught clinic dwellers, and your goal is to make certain they don’t break into the safety space supplied with accessible assets. If an enemy finds you, the stage will start again. While exploring the building between segments, you may explore the healthcare center and find shrouded truths. Each subsequent phase will guide you further into the infirmary’s enigmas, disclosing all that the governing body meant to obscure. Many memoranda, healthcare logs, documents, and undelivered messages are dispersed around the establishment, which could clarify the clinic’s mysteries. You are able to enter all chambers if you reveal inventiveness! Though, once you collect the two-way radio, the game switches to safeguarding form, shutting the security room until seven AM, with monitoring devices behaving as your senses. Through them, you can manipulate entrances, alerts, and further aspects…
*WASD* = move *Shift+W* = sprint *RMB* = light *LMB* = perform *ESC* = cease
*WASD* = walk*Shift+W* = run*RMB* = flashlight*LMB* = action*ESC* = pause