Annihilate every one of them! A 2D stadium interspersed with roguelike attributes. In a faraway cosmos, a world inhabited by automatons resides. Across the second ten years, a battle unfolded on this world amongst fighting droids. Maybe now is the moment to cease this? Or… unite?
The play gathered motivation from the “BattleBots” arrangement. This undertaking combines a stadium and roguelike parts including paired weapons and the opportunity to advance your machine. Extreme. Extreme? Surely, upon failure, all headway will be wiped, and you will have to begin the expedition anew. The play empowers the picking of an aptitude, but consider that skipping aptitudes will create an additional 15% in scores. Right now, players can choose one of three traits.
The optics of the play are suggestive of retro Nintendo tanks. The music is cyberpunk, enhancing the play’s vibe. As of now, there are four different areas in the play. Put a stop to this strife…
Climate occurrences and differing periods enhance the feel of the 8-bit shooter, adding assortment. RPG highlights are coordinated into the play via class determination and parts for your machine.
The commands are simple. W, A, S, D – locomotion. Left Mouse Button – releasing the main firearm. Right Mouse Button – unleashing the secondary firearm. The weapon that shoots can also be changed. Your intention is to advance as distant as conceivable, as upon demise, you will begin the play once more.
DOMINATOR Screen Shots: